Month: May 2010

Digital Studio – Week 12

Digital Studio – Week 12

This is the wrap up. Well, normally it would be, but Digital Studio is just the first half of what is essentially a year-long subject. So instead of presenting something complete, this is where I’ll consolidate my work from this semester (it’s being presented in 

Professional Practice – Week 12

Professional Practice – Week 12

Posted the first of this week’s final assessment today. It’s always an interesting mix of relief and anxiety when you see an assessment fall into the drop box – you never really know how it’ll fare on its own. Nevertheless, it was nice to get 

Professional Practice – Week 11

Professional Practice – Week 11

The final assessment for Professional Practice is due next week, for which a physical business card is part. This is the only element of this project that I was able to get printed commercially, so I thought it was worth a post of its own. 

Digital Studio – Week 11

Digital Studio – Week 11

It was time to get physical this week, and I decided to create a small-scale mockup of where the project is currently at. I’m well aware that light projections will behave in different ways when in situ (as opposed to sitting on my computer screen), 

Digital Studio – Week 10

Digital Studio – Week 10

I’ve spent the last week madly trying to come to grips with coding in C and then learn C++, in an effort to get down and dirty with OpenGL. Doesn’t make for a particularly interesting journal entry. Fortunately though, my new band-pass filter arrived today, 

Digital Studio – Week 09

Digital Studio – Week 09

%CODE1% Development was slow going this week. It started with the above test: controlling 3D shapes in Quartz Composer, by passing variables from Max/MSP (MaxForLive) via OSC. I was a little disappointed that the built in lighting patch for Quartz didn’t render shadows all that 

The Finders Keepers – May 2010

The Finders Keepers – May 2010

We’ve just packed up the Autumn/Winter Finders Keepers markets, which were met with ever-growing success. I’ve been organising and running the music stage for a couple of years now, and with the assistance of some wonderful artists and amazing stage design by Michelle McCosker and 

Digital Studio – Week 08

Digital Studio – Week 08

I bought the PS3 eye camera last year, knowing full well that with some clever modifications, it becomes a cheap solution for achieving relatively high-end motion tracking. Whilst I haven’t got around to taking the knife to my camera just yet, I have begun thinking 

Digital Studio – Week 07

Digital Studio – Week 07

I had a moment (or twelve) of hesitation about the direction of my project this week. After speaking to one of the lecturers at uni, I received my first piece of constructive criticism around my approach to this project. I’d like to think that I