Search Results: Digital Video 2 - Week

Digital Video 2 – Week 12

Digital Video 2 – Week 12

As I’m returning to uni for 2010 tomorrow, I thought it might be best to finish off the last couple of entries from 2009. Wow, this is embarrassingly late. I’m probably not able to recall an accurate description of my process at this stage, so 

Digital Video 2 – Week 08

Digital Video 2 – Week 08

Process The ‘rostrum camera’ project was the most testing for me in Digital Video 2. If you’re not familiar with the concept of a rostrum camera, it is used often in documentaries or other films where there may not be access to moving image – 

Digital Video 2 – Week 07

Digital Video 2 – Week 07

Research I’ve approached this project in reverse to how I would have done things in the past. However, it’s probably more of a realistic workflow when approaching a ‘real world’ job. Instead of starting with images, which are forced into some kind of storyline, I 

Digital Video 2 – Week 06

Digital Video 2 – Week 06

Classwork We went through the basics of keying (or matting) in both the lecture and tutorial this week. Programs like After Effects have really made this process much easier than it used to be. It doesn’t take much digging through older music videos to see 

Digital Video 2 – Week 04

Digital Video 2 – Week 04

Research I missed (read: skipped) this week’s lecture, so seeing as it was a presentation week in the tutorial, there was no classwork for me to speak of. I did, however, spend a ridiculous amount of time in After Effects, finishing off the first assignment 

Digital Video 2 – Week 02

Digital Video 2 – Week 02

Classwork We spent some time with After Effects this week, coming to terms with kinetic type. Kinetic type is pretty much what is says on the tin: it depends on movement for its impact. It’s pretty much everywhere you look these days as far as 

Digital Video 2 – Week 01

Digital Video 2 – Week 01

Classwork I’ve been looking forward to starting Digital Video 2 for a while now. Motion graphics are one area that I’ve never really had the opportunity to really try my hand at, but unlike my struggle with 3D last semester, I’m still quite enthusiastic to 

Digital Video – Week 02

Digital Video – Week 02

Class Work Dropping into my first Digital Video tutorial in week 2, I had to get myself up to speed, as well as finding a group to join. The first project of the semester requires us to create a short documentary, which will obviously be 

Honours Studio 1 – Week 09

Honours Studio 1 – Week 09

I’ve spent most of the past week trying to brainstorm entirely hypothetical interactive devices. By this stage, I was hoping to know which children I would be working with – and therefore, what sensory issues I would be focusing on. Unfortunately, due to circumstances out 

Electronic Technologies – Week 06

Electronic Technologies – Week 06

Just a quick catchup on this subject, as it leads into posts I’m about to put up about my major project… I grabbed an infrared LED electronics kit a couple of weeks back from Jaycar. The assembly was surprisingly easy – considering my soldering experience 

Professional Portfolio – Week 03

Professional Portfolio – Week 03

I began work on motion tracking in Max/MSP/Jitter this week, by way of blob detection. Using the PS3 Eye that I replaced the light filter on last semester, the plan is to use it to track how much light is passing through a translucent table 

Professional Portfolio – Week 02

Professional Portfolio – Week 02

After presenting last week‘s work in class, I received some valuable criticism on the direction of my work. Not levelled at the function or technology of my project, but the content I’m choosing to present. It was suggested that rather than focus on the exhibition 

Digital Studio – Week 10

Digital Studio – Week 10

I’ve spent the last week madly trying to come to grips with coding in C and then learn C++, in an effort to get down and dirty with OpenGL. Doesn’t make for a particularly interesting journal entry. Fortunately though, my new band-pass filter arrived today, 

Digital Studio – Week 09

Digital Studio – Week 09

%CODE1% Development was slow going this week. It started with the above test: controlling 3D shapes in Quartz Composer, by passing variables from Max/MSP (MaxForLive) via OSC. I was a little disappointed that the built in lighting patch for Quartz didn’t render shadows all that 

Digital Studio – Week 08

Digital Studio – Week 08

I bought the PS3 eye camera last year, knowing full well that with some clever modifications, it becomes a cheap solution for achieving relatively high-end motion tracking. Whilst I haven’t got around to taking the knife to my camera just yet, I have begun thinking 

Digital Studio – Week 06

Digital Studio – Week 06

I think my girlfriend secretly hates me. She’s currently head-down in books, doing her final/postgrad/super-diploma/masters/accreditation/thing to be a psychologist. Meanwhile, I’m playing with toys. Literally. And this is what I get to pass off as my final year of study. I’m so glad I didn’t 

Digital Studio – Week 05

Digital Studio – Week 05

I finally made it along to the Olafur Eliasson exhibit at Sydney’s MCA this week. If you haven’t… well, it’s probably finished by the time you read this. It was good. Actually, it was pretty great, but tempered by the fact that everyone had been 

Digital Studio – Week 04

Digital Studio – Week 04

I carried out the first of the test experiments this week. A simple set up with a data projector displaying a Processing sketch, controlled by a Wii remote. The feedback I received from the 5 participants was interesting. It seems most people were distracted by 

Digital Studio – Week 02

Digital Studio – Week 02

Class Package Design isn’t something we’re taught in Digital Media, but spoke about in class this week. It probably fits in with the visual ID topic of Professional Practice also, but it’s something we’ll need to consider for the second part of Digital Studio: Professional 

Digital Theory & Aesthetics – Week 01

Digital Theory & Aesthetics – Week 01

Class Following on from what we did in Screen Culture last session, Digital Theory & Aesthetics takes a more focused look at some of the theory involved with creative practice in the digital arts. Being one of those ‘course outline walkthrough’ classes, we did little