Tag: OpenGL

Professional Portfolio – Week 02

Professional Portfolio – Week 02

After presenting last week‘s work in class, I received some valuable criticism on the direction of my work. Not levelled at the function or technology of my project, but the content I’m choosing to present. It was suggested that rather than focus on the exhibition 

Professional Portfolio – Week 01

Professional Portfolio – Week 01

It happens to everyone at some point: your computer will die. Depending on which way you look at it, I have been through this experience before and fortunately now keep a thorough backup of all my work on an external hard drive (I’ve even been 

Lighting Tests

Lighting Tests

Emulating lighting will be a real focus for my end of year uni project and an upcoming installation piece (more on that very soon, once the official promo goes live). I need to create something that is capable to at least initially trick the eye 

Digital Studio – Week 09

Digital Studio – Week 09

%CODE1% Development was slow going this week. It started with the above test: controlling 3D shapes in Quartz Composer, by passing variables from Max/MSP (MaxForLive) via OSC. I was a little disappointed that the built in lighting patch for Quartz didn’t render shadows all that 

Digital Studio – Week 05

Digital Studio – Week 05

I finally made it along to the Olafur Eliasson exhibit at Sydney’s MCA this week. If you haven’t… well, it’s probably finished by the time you read this. It was good. Actually, it was pretty great, but tempered by the fact that everyone had been