Dusk – Projector Test

Dusk – Projector Test

Day 2: our first major hurdle(s)… Last night we tested the projector inside the warehouse space. At 5000 lumens, brightness was not a problem, but the limited throw certainly was. The model of projector we’re using needs a lot of distance (throw) between it and 

Dusk – Warehouse Space

Dusk – Warehouse Space

The Underbelly Arts’ artist Lab kicked off today, with some site inductions and an opportunity to measure up the space in which Dusk will be constructed. We’ll be living in an old warehouse space, at the south end of the strip of venues that make up 

Dusk – Faux Lighting

Dusk – Faux Lighting

As part of our Underbelly Arts project, Dusk, I am working on a way to create the illusion of moving lighting on objects. In fact, the way I’m approaching the task is not so much about lighting, but instead generating false shadows on and around 

Underbelly Arts Festival

Underbelly Arts Festival

Next week, a few of the members of angryPixel will embark on a 10 day artist residency to create an interactive installation project at the Underbelly Arts festival in Sydney. Aside from being a great opportunity to work on a piece that will be presented 

Danger Shield

Danger Shield

Now that I’m on break from uni (at least in the sense of official classes), I’ve had a chance to sit down with my Ardunio, a new soldering iron and the unbuilt Danger Shield. Aside from some basic cable-fixing during a previous life as a 

Digital Studio – Week 12

Digital Studio – Week 12

This is the wrap up. Well, normally it would be, but Digital Studio is just the first half of what is essentially a year-long subject. So instead of presenting something complete, this is where I’ll consolidate my work from this semester (it’s being presented in 

Professional Practice – Week 12

Professional Practice – Week 12

Posted the first of this week’s final assessment today. It’s always an interesting mix of relief and anxiety when you see an assessment fall into the drop box – you never really know how it’ll fare on its own. Nevertheless, it was nice to get 

Digital Studio – Week 11

Digital Studio – Week 11

It was time to get physical this week, and I decided to create a small-scale mockup of where the project is currently at. I’m well aware that light projections will behave in different ways when in situ (as opposed to sitting on my computer screen), 

Digital Studio – Week 10

Digital Studio – Week 10

I’ve spent the last week madly trying to come to grips with coding in C and then learn C++, in an effort to get down and dirty with OpenGL. Doesn’t make for a particularly interesting journal entry. Fortunately though, my new band-pass filter arrived today, 

Digital Studio – Week 09

Digital Studio – Week 09

%CODE1% Development was slow going this week. It started with the above test: controlling 3D shapes in Quartz Composer, by passing variables from Max/MSP (MaxForLive) via OSC. I was a little disappointed that the built in lighting patch for Quartz didn’t render shadows all that 

Digital Studio – Week 08

Digital Studio – Week 08

I bought the PS3 eye camera last year, knowing full well that with some clever modifications, it becomes a cheap solution for achieving relatively high-end motion tracking. Whilst I haven’t got around to taking the knife to my camera just yet, I have begun thinking 

Digital Studio – Week 07

Digital Studio – Week 07

I had a moment (or twelve) of hesitation about the direction of my project this week. After speaking to one of the lecturers at uni, I received my first piece of constructive criticism around my approach to this project. I’d like to think that I 

Digital Studio – Week 06

Digital Studio – Week 06

I think my girlfriend secretly hates me. She’s currently head-down in books, doing her final/postgrad/super-diploma/masters/accreditation/thing to be a psychologist. Meanwhile, I’m playing with toys. Literally. And this is what I get to pass off as my final year of study. I’m so glad I didn’t 

Digital Studio – Week 05

Digital Studio – Week 05

I finally made it along to the Olafur Eliasson exhibit at Sydney’s MCA this week. If you haven’t… well, it’s probably finished by the time you read this. It was good. Actually, it was pretty great, but tempered by the fact that everyone had been 

Digital Studio – Week 04

Digital Studio – Week 04

I carried out the first of the test experiments this week. A simple set up with a data projector displaying a Processing sketch, controlled by a Wii remote. The feedback I received from the 5 participants was interesting. It seems most people were distracted by 

Digital Studio – Week 03

Digital Studio – Week 03

Planning I’m a bit anti public art. Well – not public art itself – but the ridiculous amount of consultation that’s required to go along with it. Starting to look at the layers of council and bureaucracy approval, frightening commercial hire rates and logistics of 

Digital Studio – Week 02

Digital Studio – Week 02

Class Package Design isn’t something we’re taught in Digital Media, but spoke about in class this week. It probably fits in with the visual ID topic of Professional Practice also, but it’s something we’ll need to consider for the second part of Digital Studio: Professional 

Digital Studio – Week 01

Digital Studio – Week 01

Class This is the big one. Digital Studio is the first semester lead-up to the final semester subject, Professional Portfolio, which together form our major project, not just for the year – but for the entire course. Whilst much of the creation of the final 

Arduino, Here I Come

Arduino, Here I Come

It’s finally happened: I’ve taken the first steps into the world of microcontrollers, by buying an Arduino Starter Kit. It’s fair to say I’m stupidly excited. As much fun as it is wielding around Wii remotes and playing with PS3 cameras, you get a sense 

dataOrigin (2009)

dataOrigin (2009)

There is quite a large gap between this post and the last in terms of work done. Whilst the technology I was developing the project with didn’t change too much, I spent a great deal of my time refining its response to the interaction of