IxD and Assistive Technology

Tag: 3D Modelling & Animation

3D Modelling & Animation – Week 11

3D Modelling & Animation – Week 11

Work For the final week, I covered a lot more ground than I would have liked to (such is the way with most of my projects this semester). I realised when attempting to use a CG texture to wrap my major elements that it would […]

3D Modelling & Animation – Week 10

3D Modelling & Animation – Week 10

Work I’ve found myself struggling to come to terms with the modelling side of Maya this week. It really seems like we’ve entered a completely new world of CG. Obviously we could have spent a lot more time learning these concepts and in fact I […]

3D Modelling & Animation – Week 09

3D Modelling & Animation – Week 09

Inspiration After the relative ease of dealing with the dice last week, I looked at some architectural ideas for my modelling project. I have always been a fan of minimalist design, and the seemingly simple, geometric shapes of minimalist architecture sounded like a perfect direction […]

3D Modelling & Animation – Week 08

3D Modelling & Animation – Week 08

Thoughts I’ve found myself falling a bit behind this week after a dose of the flu, a few exciting new tests at the doctors and The Finders Keepers markets… Not attending the lecture or tutorial was always going to put me behind the 8-ball for […]

3D Modelling & Animation – Week 07

3D Modelling & Animation – Week 07

Thoughts After my complete spat last week, this modelling tutorial ended up feeling like a walk in the park. Maya decided to cooperate and, dare I say it, I possibly even enjoyed the process! Unfortunately though, I have found myself behind the eight-ball after losing […]

3D Modelling & Animation – Week 06

3D Modelling & Animation – Week 06

Thoughts There seems to be two camps on licensed software (well, three if you include those who choose to avoid the license altogether). There are those people who believe that they are getting a high quality product, because they have forked out their hard earned […]

3D Modelling & Animation – Week 05

3D Modelling & Animation – Week 05

Thoughts I really didn’t expect to spend so much time fine tuning my animation over the past week or so. In the end, I think the movement I attempted was too complex and the many keyframes I added early on made the later stages more […]

3D Modelling & Animation – Week 04

3D Modelling & Animation – Week 04

Work The transfer from video reference to my five key poses was my focus for this week. Taking what I saw as the primary positions for my animation and wrangling with my biped character, I found pretty quickly I was working from the wrong starting […]

3D Modelling & Animation – Week 03

3D Modelling & Animation – Week 03

Work We were finally handed a biped character this week. Actually creating the character ourselves is something not yet in our grasp, so we’re simply attempting to animate it in a semi-realistic manner. From what I’ve learnt so far, the trick with character animation is […]

3D Modelling & Animation – Week 02

3D Modelling & Animation – Week 02

Thoughts The infernal bouncing ball, indeed. I stole that title from this excellent Idleworm page: a fantastic tutorial on how to get the bouncing ball look, through the eyes of a cell animator (warning, weird Flash errors might occur). It’s quickly becoming clear how important […]

3D Modelling & Animation – Week 01

3D Modelling & Animation – Week 01

Thoughts I should precede this post by mentioning that I really have mixed feelings about doing 3D modelling and animation as part of my course. At this point, i’m quite interested to see how my thoughts about the subject evolve over the semester and looking […]