Tag: Digital Video 2

Digital Video 2 – Week 12

Digital Video 2 – Week 12

As I’m returning to uni for 2010 tomorrow, I thought it might be best to finish off the last couple of entries from 2009. Wow, this is embarrassingly late. I’m probably not able to recall an accurate description of my process at this stage, so 

Digital Video 2 – Week 08

Digital Video 2 – Week 08

Process The ‘rostrum camera’ project was the most testing for me in Digital Video 2. If you’re not familiar with the concept of a rostrum camera, it is used often in documentaries or other films where there may not be access to moving image – 

Digital Video 2 – Week 07

Digital Video 2 – Week 07

Research I’ve approached this project in reverse to how I would have done things in the past. However, it’s probably more of a realistic workflow when approaching a ‘real world’ job. Instead of starting with images, which are forced into some kind of storyline, I 

Digital Video 2 – Week 06

Digital Video 2 – Week 06

Classwork We went through the basics of keying (or matting) in both the lecture and tutorial this week. Programs like After Effects have really made this process much easier than it used to be. It doesn’t take much digging through older music videos to see 

Digital Video 2 – Week 04

Digital Video 2 – Week 04

Research I missed (read: skipped) this week’s lecture, so seeing as it was a presentation week in the tutorial, there was no classwork for me to speak of. I did, however, spend a ridiculous amount of time in After Effects, finishing off the first assignment 

Digital Video 2 – Week 02

Digital Video 2 – Week 02

Classwork We spent some time with After Effects this week, coming to terms with kinetic type. Kinetic type is pretty much what is says on the tin: it depends on movement for its impact. It’s pretty much everywhere you look these days as far as 

Digital Video 2 – Week 01

Digital Video 2 – Week 01

Classwork I’ve been looking forward to starting Digital Video 2 for a while now. Motion graphics are one area that I’ve never really had the opportunity to really try my hand at, but unlike my struggle with 3D last semester, I’m still quite enthusiastic to