Tag: wii

Honours Studio 1 – Week 07/08

Honours Studio 1 – Week 07/08

So a brief update on some testing I’ve been up to… first of all the Processing Android (now in official release – get it) questionnaire, which will provide parents involved in the study with a simple means to giving me feedback. Simplicity is something I 

Honours Studio 1 – Week 4

Honours Studio 1 – Week 4

In an attempt to appease my time management and your sanity, I’ll endeavour to make this fast… This week I began work proper on what will possibly become the ‘core’ of the interactive devices I create this year. After getting some really helpful information about 

Digital Studio – Week 04

Digital Studio – Week 04

I carried out the first of the test experiments this week. A simple set up with a data projector displaying a Processing sketch, controlled by a Wii remote. The feedback I received from the 5 participants was interesting. It seems most people were distracted by 

dataOrigin (2009)

dataOrigin (2009)

There is quite a large gap between this post and the last in terms of work done. Whilst the technology I was developing the project with didn’t change too much, I spent a great deal of my time refining its response to the interaction of 

Sound Media 2 – Week 12

Sound Media 2 – Week 12

Process Moving toward the final sound piece for this project was a case of refining what was already present and intertwining it within the performers’ movements. The bulk of the composition actually changed very little since Week 06, mainly because we needed to continue working 

Sound Media 2 – Week 08

Sound Media 2 – Week 08

Process This was around the time that the performance project began to become intensely reliant on technology. Of course, this was always going to be a process of seeing where I could take the instruments I was already familiar with, but these computer-based elements were 

Advanced Multimedia Authoring – Week 08

Advanced Multimedia Authoring – Week 08

Research Although I wasn’t able to get all the dancers in one spot this week, I did have a chance to map some of the movements from one, with my updated mapping code. Sadly, the room wasn’t large enough to capture every movement with the 

Advanced Multimedia Authoring – Week 07

Advanced Multimedia Authoring – Week 07

Research During the break, I met with the performers, who will be helping me greatly with my project. I had really been sweating on meeting up with them, because it marks the beginning of work really getting under way. The following is a short video 

Advanced Multimedia Authoring – Week 06

Advanced Multimedia Authoring – Week 06

Classwork Disparate ideas came together quickly in class this week. With the amazing assistance of a guest tutor (who’s name escapes me now – note to self: find out name and compliment guest tutor), it wasn’t long before we made quick work of the structure 

Sound Media 2 – Week 06

Sound Media 2 – Week 06

Classwork This week marks the halfway point for the semester. It’s a mildly frightening prospect to know that there’s only a couple of months before I need to produce a finished piece. Presenting where my project is at was a little difficult, because unlike most 

Advanced Multimedia Authoring – Week 04

Advanced Multimedia Authoring – Week 04

Classwork I was given some excellent assistance by my tutor this week, in the form of a Processing sketch that receives OSC data. Using the oscP5 library, this allows me to take information from the Wii remote to OSCulator via Bluetooth, which is then passed 

Advanced Multimedia Authoring – Week 02

Advanced Multimedia Authoring – Week 02

Classwork Getting my hands on a Wii remote (Wiimote) in the studio was a surprisingly inspiring experience. What was essentially a class of playing Wii games, gave me a taste of what this controller is capable of outputting. It is clearly more sensitive than I 

Advanced Multimedia Authoring – Week 01

Advanced Multimedia Authoring – Week 01

Classwork I decided sometime last year that interactive/installation work was something that I really want to pursue. For me, the term ‘interactivity’ has little to do with the internet and fares little better when it comes to gaming (so far). I hope to take my