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Dusk – Opening Night

Dusk – Opening Night

%CODE1% Underbelly Arts kicked off last night with an opening party and a successful launch of Dusk. We were all happy (and relived) to see the project come together, and it was especially nice to watch people playing with the work. Today marks the final 

Dusk – Construction (Part 3)

Dusk – Construction (Part 3)

It took 10 full days, but the project is (all but) finished. The last coat of paint hit the floor this afternoon and lights went into the tree. We also did a very quick test of video mixing from 2 laptops, and whilst it isn’t 

Dusk – Lighting Test

Dusk – Lighting Test

%CODE1% Just a quick video tonight: a test of the faux lighting I created in Quartz Composer and Max/MSP for Dusk. It’s far from perfect, but great to finally see projected onto physical objects for the first time. Thankfully, the perspective issues I had worried 

Dusk – Construction (Part 2)

Dusk – Construction (Part 2)

We’re now at the stage of trying to bring all the elements of the Dusk project together. Physical objects and software systems need to start playing nicely with each other to make this project work well, and so a lot of testing is needed. The 

Dusk – Boid Test

Dusk – Boid Test

%CODE1% For the first time, we saw what will become the basis for our fireflies projected onto the warehouse floor. These little fellas are called ‘boids’ and at this stage look like a certain male reproductive cell. They’ll take a more complete form soon. As 

Dusk – Construction (Part 1)

Dusk – Construction (Part 1)

Saturday was the first opportunity we’ve had to spend a full day working on Dusk, in the warehouse. We took the opportunity to start construction on the physical objects that will occupy the projection space: a thatch tree and papier mâché rocks have begun to 

Dusk – Quad Panner

Dusk – Quad Panner

Whilst not true ‘surround sound’, the audio for Dusk will be presented through 4 speakers, placed around the installation. One of the goals of Dusk is to create a level of immersion for the viewer, to try and surround them with sound and vision. To build 

Dusk – Scale Model

Dusk – Scale Model

With the direction of our project – and therefore the coding development – on hold until we lock down the arrangement with projectors, I decided to start working on a scale model of Dusk today. This will make changing and communicating ideas much faster, as 

Dusk – Projector Test

Dusk – Projector Test

Day 2: our first major hurdle(s)… Last night we tested the projector inside the warehouse space. At 5000 lumens, brightness was not a problem, but the limited throw certainly was. The model of projector we’re using needs a lot of distance (throw) between it and 

Dusk – Warehouse Space

Dusk – Warehouse Space

The Underbelly Arts’ artist Lab kicked off today, with some site inductions and an opportunity to measure up the space in which Dusk will be constructed. We’ll be living in an old warehouse space, at the south end of the strip of venues that make up 

Dusk – Faux Lighting

Dusk – Faux Lighting

As part of our Underbelly Arts project, Dusk, I am working on a way to create the illusion of moving lighting on objects. In fact, the way I’m approaching the task is not so much about lighting, but instead generating false shadows on and around 

Underbelly Arts Festival

Underbelly Arts Festival

Next week, a few of the members of angryPixel will embark on a 10 day artist residency to create an interactive installation project at the Underbelly Arts festival in Sydney. Aside from being a great opportunity to work on a piece that will be presented 

Danger Shield

Danger Shield

Now that I’m on break from uni (at least in the sense of official classes), I’ve had a chance to sit down with my Ardunio, a new soldering iron and the unbuilt Danger Shield. Aside from some basic cable-fixing during a previous life as a 

The Finders Keepers – Making It Happen

The Finders Keepers – Making It Happen

The first angryPixel production was released into the wild at The Finders Keepers‘ talk at Creative Sydney tonight. Let’s just say it didn’t go according to plan and we’ll chalk that one up to experience. The video above is how it should have appeared. Video 

Lighting Tests

Lighting Tests

Emulating lighting will be a real focus for my end of year uni project and an upcoming installation piece (more on that very soon, once the official promo goes live). I need to create something that is capable to at least initially trick the eye 

Digital Theory & Aesthetics – Week 12

Digital Theory & Aesthetics – Week 12

End of an era. Last Digital Theory & Aesthetics assessment, last assessment for the semester and the last essay I’ll do as an undergraduate. It’s a shame the word limit was so small, I could’ve ranted for pages. Maybe not worthy rant, but extensive nonetheless. 

Digital Studio – Week 12

Digital Studio – Week 12

This is the wrap up. Well, normally it would be, but Digital Studio is just the first half of what is essentially a year-long subject. So instead of presenting something complete, this is where I’ll consolidate my work from this semester (it’s being presented in 

Professional Practice – Week 12

Professional Practice – Week 12

Posted the first of this week’s final assessment today. It’s always an interesting mix of relief and anxiety when you see an assessment fall into the drop box – you never really know how it’ll fare on its own. Nevertheless, it was nice to get 

Professional Practice – Week 11

Professional Practice – Week 11

The final assessment for Professional Practice is due next week, for which a physical business card is part. This is the only element of this project that I was able to get printed commercially, so I thought it was worth a post of its own. 

Digital Studio – Week 11

Digital Studio – Week 11

It was time to get physical this week, and I decided to create a small-scale mockup of where the project is currently at. I’m well aware that light projections will behave in different ways when in situ (as opposed to sitting on my computer screen),