IxD and Assistive Technology

Tag: planning

2012, You’ve Got Big Shoes to Fill

2012, You’ve Got Big Shoes to Fill

By most reports, 2011 was madness: there were more violent revolutions and celebrity terrorist deaths than ever before; the Earth made many attempts to rid itself of us through fire, flood and famine (usually in successive weeks); the US realised that Apple was making more […]

Electronic Technologies – Week 03

Electronic Technologies – Week 03

Unlike Professional Portfolio, I won’t be keep a weekly journal for this subject – only occasional updates where necessary. Electronic Technologies is a class I’ve taken to support my major work in Professional Portfolio: somewhere I can learn not to electrocute myself as I build […]

Professional Portfolio – Week 03

Professional Portfolio – Week 03

I began work on motion tracking in Max/MSP/Jitter this week, by way of blob detection. Using the PS3 Eye that I replaced the light filter on last semester, the plan is to use it to track how much light is passing through a translucent table […]

Professional Portfolio – Week 02

Professional Portfolio – Week 02

After presenting last week‘s work in class, I received some valuable criticism on the direction of my work. Not levelled at the function or technology of my project, but the content I’m choosing to present. It was suggested that rather than focus on the exhibition […]

Professional Portfolio – Week 01

Professional Portfolio – Week 01

It happens to everyone at some point: your computer will die. Depending on which way you look at it, I have been through this experience before and fortunately now keep a thorough backup of all my work on an external hard drive (I’ve even been […]

Dusk – Scale Model

Dusk – Scale Model

With the direction of our project – and therefore the coding development – on hold until we lock down the arrangement with projectors, I decided to start working on a scale model of Dusk today. This will make changing and communicating ideas much faster, as […]

Dusk – Warehouse Space

Dusk – Warehouse Space

The Underbelly Arts’ artist Lab kicked off today, with some site inductions and an opportunity to measure up the space in which Dusk will be constructed. We’ll be living in an old warehouse space, at the south end of the strip of venues that make up […]

Digital Studio – Week 07

Digital Studio – Week 07

I had a moment (or twelve) of hesitation about the direction of my project this week. After speaking to one of the lecturers at uni, I received my first piece of constructive criticism around my approach to this project. I’d like to think that I […]

Digital Studio – Week 03

Digital Studio – Week 03

Planning I’m a bit anti public art. Well – not public art itself – but the ridiculous amount of consultation that’s required to go along with it. Starting to look at the layers of council and bureaucracy approval, frightening commercial hire rates and logistics of […]

Digital Studio – Week 02

Digital Studio – Week 02

Class Package Design isn’t something we’re taught in Digital Media, but spoke about in class this week. It probably fits in with the visual ID topic of Professional Practice also, but it’s something we’ll need to consider for the second part of Digital Studio: Professional […]

Digital Studio – Week 01

Digital Studio – Week 01

Class This is the big one. Digital Studio is the first semester lead-up to the final semester subject, Professional Portfolio, which together form our major project, not just for the year – but for the entire course. Whilst much of the creation of the final […]

Advanced Multimedia Authoring – Week 06

Advanced Multimedia Authoring – Week 06

Classwork Disparate ideas came together quickly in class this week. With the amazing assistance of a guest tutor (who’s name escapes me now – note to self: find out name and compliment guest tutor), it wasn’t long before we made quick work of the structure […]

Advanced Multimedia Authoring – Week 04

Advanced Multimedia Authoring – Week 04

Classwork I was given some excellent assistance by my tutor this week, in the form of a Processing sketch that receives OSC data. Using the oscP5 library, this allows me to take information from the Wii remote to OSCulator via Bluetooth, which is then passed […]

Sound Media 2 – Week 01

Sound Media 2 – Week 01

Classwork Although I’ve had Pro Tools 8 installed on my computer since K.Rudd sent me the stimulus cheque in March, I haven’t really used it much. In fact, aside from poking around at the new plugins, it’s been doing little more than taking up space […]

Advanced Multimedia Authoring – Week 01

Advanced Multimedia Authoring – Week 01

Classwork I decided sometime last year that interactive/installation work was something that I really want to pursue. For me, the term ‘interactivity’ has little to do with the internet and fares little better when it comes to gaming (so far). I hope to take my […]

Multimedia Authoring – Week 10

Multimedia Authoring – Week 10

Code Development In the midst of three different final assessments, my code has only been taking baby steps this week. I’m a long way from getting it complete and if it wasn’t for the saving grace of a few extra days with nothing else to […]

Multimedia Authoring – Week 09

Multimedia Authoring – Week 09

Code Development Finally, the first element of my sketch is behaving itself. The RSS feeds are now appearing one beneath the other, and moving steadily down the page. This was a lot more difficult than I had first expected, and completed in no small part […]

3D Modelling & Animation – Week 10

3D Modelling & Animation – Week 10

Work I’ve found myself struggling to come to terms with the modelling side of Maya this week. It really seems like we’ve entered a completely new world of CG. Obviously we could have spent a lot more time learning these concepts and in fact I […]

3D Modelling & Animation – Week 09

3D Modelling & Animation – Week 09

Inspiration After the relative ease of dealing with the dice last week, I looked at some architectural ideas for my modelling project. I have always been a fan of minimalist design, and the seemingly simple, geometric shapes of minimalist architecture sounded like a perfect direction […]

Multimedia Authoring – Week 08

Multimedia Authoring – Week 08

Code Development It’s going to be a recurring opening statement for my (late) journal entries this week that I’m officially now behind. A week of being sick, running a music stage at The Finders Keepers markets and an overly ambitious freelance schedule have all ganged […]